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Echo

4 Game Reviews w/ Response

All 4 Reviews

Not bad...

Im not a particular fan of this kind of game, with the same movements over and over again, not much my style. However, this one caught my attention...

Sprites were amazing, brilliant detail with smooth movement. Id like it if the sprites had more variation in their movement, maybe you could set them to a particular movement.
The backgrounds were good too, with good detail, matching with the sprites. They were however a bit too small so maybe the scene could be bigger.

As a game, it tends to get boring rapidly so maybe you could put in something which makes the scene play out, with the sprites killing each other and whatnot. Im not sure if this is possible, but any game like that would sure as hell catch my attention more.

Audio was good too, and looped quite well. It got a bit repetitive however, and it lacked a sense of depth.

Overall, not a bad job, detail was incredible, and with some more work this could shape up to be a good game.

Darklight17
=Review Request Club=

MonoFlauta responds:

"Im not a particular fan of this kind of game, with the same movements over and over again, not much my style."
Oh :(
"However, this one caught my attention..."
GREAT! Lol :P
"Sprites were amazing, brilliant detail with smooth movement. Id like it if the sprites had more variation in their movement, maybe you could set them to a particular movement."
Great thanks :P
"As a game, it tends to get boring rapidly so maybe you could put in something which makes the scene play out, with the sprites killing each other and whatnot. Im not sure if this is possible, but any game like that would sure as hell catch my attention more."
Yeah it is a bit difficult :P but yes
"Audio was good too, and looped quite well. It got a bit repetitive however, and it lacked a sense of depth. "
Yes for the next one will have the metal slug sounds and a mute bottom
"Overall, not a bad job, detail was incredible, and with some more work this could shape up to be a good game."
Great, thanks a lot!

Not a bad attempt, seeing as its ur first...

Well, u put some work into it, that always counts. I took soem tiem on lvl 4 cos of the bug but i eventually got through.

Graphics were pretty simple, mostly freehand shapes. This makes the game look somewhat generic so you should watch out for it. Animation when it came to moving objects was decently smooth and not many glitches on this part.

The real highlight was the audio. You chose a particularly good piece and if u put in a theme whihc matched with it u could go far.

Overall, not a bad attempt for ur first try but u could definetely do better.

Darklight17
=Review Request Club=

Joshsouza responds:

u might want to woerk on ur speling lol. But thanks for the review, Since I was a noob at the time, I couldn't debug anything for shit. But in my next game, most of that will be taken care of. Please fix your spelling next time, I could barely read the part about the audio.

hmm.....

=Animation/Graphics=

Quite a smoot animation, but the fact that the only thing which happened was that the dino moved wasn't exactly taht helpful to you score. Its very frustrating in some aspects as those tiny moving things which you called cave men are amazingly annoying and they had me banging my head against the key board after a couple of games (not sure if that's a good thing...)

Graphics were pretty simple too. It was only black and white and no background to provide any depth. Not a bad idea on this part but u really need to improve those graphics and the animation could do with a bit of a change...

=Story/Concept=

It wasn't a bad concept, but it needs some work. i've listed a few points below which might help with this

-You need to vary the storyline a bit. What i was thinking was that as the game progressed, the dino could move from stone age to modern, making the game getting more difficult as it went by. As u moved on, you could make the dino discover new abilites such as swat (waves its hand to destroy aircraft), block (protects itself from incoming missiles which get fired from more advanced enemies). Dunno about anything else but you could work on this. What i've told u is just an idea. ;)

-As supersteph54, a powerup system always increases ur score and it always helps to make gameplay interesting. Colours would be nice to help the user to quickly understand what kind of a power up it is.

-the high score system is great, as it provides the user with the opportunity to see where he stands on a global level.

-You definetely need a menu as nto many people see the controls next to the preloader, me included.

-Try to paragraph ur author's comments too. it helps if people see it in small paragraphs. more people read it that way ;)

=Audio=

Audio was pretty basic, with the same basic thingy looping over and over again, it got on my nerves prety quickly, and the fact that u can't switch it off, got my nerves on even more.

If u could put in a sfx or music off button, it helps as most users just cant stand playing with repetitive music going on and on. trust me, it gives u headaches.

=Overall=

Not a bad job, but u definetely need to improve on this one.
-Add a background
-Make audio more interesting or provide a switch off option
-Include a menu.
-Work on what i mentioned in terms of storyline.
-powerups could help too

keep up your good work though.

Darklight17
-Review Request Club-

P.S. you have the honour of being the person to get my longest flash review yet. Only 1500 characters left lol...

chesster415 responds:

Wow. That was some review. My first time back online in over two weeks, when I submitted this game and I've got quite a bit of reading to do.
This was just something simple to do because I hadn't made anything in a while. I had already finished the game before I realized there were no instructions. I added it to the side of the preloader because as soon as you hit "play" the game would start up. And it would be loaded quickly enough that you could go straight from the preloader to info without the game being fully loaded.
I really had no storyline to speak of nor any reason to be stomping the cavemen. The story was added as an afterthought to justify the caveman stomping, and give an excuse for the different effects the cavemen had when stepped on. The baby dinos were there to make some kind of semi-plausible life counter. As I couln't figure out what else might put an end to the dino's rampage.
I sort of thought that the mountains were a background. I was trying to do this quickly and no colors meant no time spent shading or color adjustments.
I really should have made a mute button though thanks for pointing that out, I usually do. Or put in a volume control, which makes a mute button kind of superfluous.
As for the paragraphing of my comments I'll do my best to make future commentary indented. Thanks for the execessively long review.

Not bad....

Quite good in fact.

{Animation/Graphics}

Not a bad resolution. Graphics were quite good, as the stars contrasted well with the background, providing a crisp image whcih didn't confuse you in game. As for animation, the star which was controlled, responded well to the mouse's instructions and the transition from colour to colour was smooth and quick, not leaving the player thinking 'is that green, yellow or blue???'

{Gameplay/Concept}

The concept was fine, although not exactly original as there are dozens of games running around newgrounds which have the basic same idea. A little originality coudln't hurt, although it understand that maybe this was only a test to see what people thought of in terms of new ideas. What i could suggest, was maybe adding a few more ideas to the game. For example, the star got smaller when it gor hit by stars it dind't have to collect. This wasn't an overally bad thing as the loss in size made it easier to dodge the stars. What you coudl do was implement a system of bonuses such as: Smaller size, larger size, immunity {For some time} etc.

As for gampeplay, like i said before, mouse movement and sensitivity was smooth and there wasn't any lag when it came to moving. Gameplay could've been more challenging as it was quite easy to collect the good stars and doge the bad ones although i did liek the fact that the star got bigger, making it more challenging. Also, the colour change was too rapid in my opinion.

I liked the fact that you put up 3 different game modes. Quite original that and provided a couple of extra layers to gameplay depth.

{Audio}

There was no background music in the game. Maybe you coudl use a few pieces of music which resemble space or stellar stuff.

Sound effects weren't bad and had no lag to them although, there weer no sound effects when you hit a star you couldn't collect...

{Overall}

The game was well thought out. Imrpoving on previous versions and including new items at the same time. Not a bad work. Could use some more variety and a few pinches of originality. Add those and you've got yourself a great game. Good work.

Darklight17
-Review Request Club-

chesster415 responds:

Thanks, I like the bonuses idea, but there should have been a sound when you hit a star you couldn't collect. I don't know if I accidentally put up an older version here, but if you didn't hear any background music I might have. The music can be set it the options menu if it doesn't start right away. I'll see what I can do about that.

Erik Scerri @Echo

Age 28, Male

Audio Artist

St.Aloysius Sixth Form

Malta

Joined on 9/14/09

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